Play board & casual games online
Free games on Diceonaut — play online, vs AI, or pass-and-play.
- Ludo — The classic race-your-tokens-home board game (Pachisi). Roll a six to leave the yard, capture opponents, and rush all four tokens to the centre. Play online, vs the computer, or pass-and-play.
- Snakes & Ladders — The timeless dice race (Saap-Seedhi). Climb the ladders, dodge the snakes, and be first to reach 100. Pure luck, pure fun — 2 to 4 players.
- Tic-Tac-Toe — Three in a row wins. Quick, sharp, and surprisingly deep against a perfect AI. The ideal one-minute match.
- Connect Four — Drop your discs and line up four — across, down, or diagonally — before your opponent does. Easy to learn, tricky to master.
- Gomoku — Five-in-a-row on a 15×15 board. Build threats, block your rival, and outmanoeuvre the AI in this elegant classic.
- Quoridor — The award-winning abstract strategy game of walls and racing. Dash your pawn to the far side of the 9×9 board — or spend one of your walls to send your opponent the long way round. Pure skill, no luck. Play online (2 or 4 players), vs the computer, or pass-and-play.
- Duel Deck — A two-player card duel of pure strategy (Goofspiel). You each hold cards 1–13; prizes are revealed one a round and you secretly bid a card for each — highest bid wins it. It's all mind games: spend big to grab a rich prize, or bluff small and save your aces. Highest total after 13 rounds wins.
- 9-Ball Pool — Fast, skill-based pool. Always strike the lowest-numbered ball first, run the rack in order, and sink the 9 to win. Real physics — line up your angle, judge your power, and pot with confidence. Play online, vs the computer, or pass-and-play.
- Hullslam — Real-time slingshot fleet combat in a space arena. Pull back on a ship and let go — you see direction and power, never the full path, so every shot is your own judgment. Your hull SHOOTS while it flies, for free, so aim the flight straight through the enemy; slamming into them is the real damage, but it costs the body. No turns and no dice: sp is both your wallet and your action budget, and every ship you field bills upkeep just by existing. Win by pushing a ship through the enemy's gate — destroying their fleet alone never wins.
- Carrom — The classic flick-and-pocket board game, with multiple sub-games in one place. Position your striker on the baseline, pull back to aim and set power, and flick to pocket your coins in the corner pockets. Play Quick (clear your colour first) or Freestyle (pocket the most), online, vs the computer, or pass-and-play. Real disc physics — angles, rebounds and rests all matter.
- Sunbreach — Sunbreach is a turn-based space tactics game about taking ships instead of breaking them. You have no gun. You have a winch, a welder, an EMP and a boarding pod — so every fight is a robbery: read the convoy's momentum, put its systems below the line, and hold on for two turns while the escort works out where you went. Both sides give their orders blind and one physics pass resolves them together, so nothing is decided by a die roll and nothing is decided by who moved first.