Hullslam
Turn-based slingshot fleet combat in a space arena. Sling your ships with a pull-back flick — you see direction and power, never the full path, so every shot is your own judgment. Firing is a safe chip; SLAMMING your hull into an enemy is the real damage, but it costs the body. Win by pushing your ships through the enemy's exit gate — destroying their fleet alone never wins. Build your fleet mid-match from a protected spawn bay, screen your capital ships behind expendable hulls, and trade cheap mass into expensive targets.
How to play
- Spawn ships into your protected bay with sp (spawning is free — it never costs your turn).
- Tap a berthed ship, then pull back on the field and release to DEPLOY it — that sling is your action.
- Tap your ships to select (a group can total at most 5 life), pull back, release to sling them.
- Slamming into an enemy deals damage from speed and mass — point-blank hits hardest, over-reach whiffs.
- FIRE mode (single ship) shoots a ranged chip shot out to that ship's range — safe but slow, and it never scores.
- Every destroyed ship explodes — blast damage falls off with distance, so keep your own fleet spaced.
- Kills pay the victim's OPPONENT half its cost in sp — reckless ramming funds the enemy.
- Push ships through the glowing gap in the enemy's wall to score; first to the target breaches and wins.
Tips & strategy
- Always ram UP: throw cheap fast hulls into expensive targets — a Basic trades 1 sp for chunks of a King.
- Screen your King behind expendable bodies with a small firing gap — enemy rams stop on the screen.
- Space the screen outside its own death-blast radius, or the explosion chips the ship it was protecting.
- Shooting can't win the game — a fleet that never advances toward the gate is losing on the clock.
Frequently asked questions
- Is Hullslam free to play?
- Yes — Hullslam is free on Diceonaut, playable in the browser with no download.
- How do you win in Hullslam?
- Push the target number of your ships through the exit gate on the enemy's side. Destroying enemy ships helps, but only bodies through the gate score.
- Is there any luck in Hullslam?
- No dice, no hidden randomness. The physics is fully deterministic — the only uncertainty is your own aim and power judgment on the sling.
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